Accomplished executive with unique mix of both technology expertise and business skills. Over fifteen years experience managing complex product, software, distribution, licensing and technology initiatives within the Video Games and Toy Industries.


    Contract Negotiation
    Team Building
    Studio Management
    Technical Evaluation
    B2B Sales
    B2C Sales
    Business Development
    Mergers and Acquisitions
    Developer Relations
    Alliance Management
    Hardware and Software Alliances
    Technology Evangelism
    Team building & Organizational Management
    Proven Ability To Build and Manage Teams
    Solid Technical Background
    Account Management
    Marketing Programs
    Client Relations

    Work History:

    Licensing Manager, Games and Interactive at BBC, representing brands such as Doctor Who, Top Gear, Terry Pratchett’s The Watch into interactive and games industries.

    Consultant at Infamy for Ukrainian Outsourced Development, Clients included Ciklum, Room 8, Innovecs.

    Established Paramount Pictures Interactive games division. Ran game development, publishing and licensing of Paramount’s IP including Top Gun, Grease, Rango, WWZ, Godfather

    Invented and ran all R&D to develop a highly interactive digital media platform leveraging consumer’s DVD or VOD.

    Raised more than $20m in multiple investor rounds and successfully floated company on UK stock exchange. Authored a portfolio of patents and white-papers. Extended existing technology assets for use in additional product categories and vertical markets for Mattel – Bright Things plc

    Managed software development teams in excess of 200 engineers. Managed multiple large-scale ($10m+) software projects simultaneously. Consistently delivered on-time and on-budget — Crystal Dynamics

    Ran all publishing operations for UK’s largest video game publisher, including licensing, legal, content development, producer group, contract negotiation and content acquisition. – Eidos Interactive

    Pioneer of early video game technology and platforms (circa 1984). Designed, developed and licensed interactive games and technology to leading gaming companies including Sega, Nintendo, Atari, 3DO, Apple, Commodore and Broderbund. – Domark