Accomplished executive with unique mix of both technology expertise and business skills. Over fifteen years experience managing complex product, software, distribution, licensing and technology initiatives within the Video Games and Toy Industries.
Mergers and Acquisitions
Hardware and Software Alliances
Team building & Organizational Management
Proven Ability To Build and Manage Teams
Solid Technical Background
Licensing Manager, Games and Interactive at BBC, representing brands such as Doctor Who, Top Gear, Terry Pratchett’s The Watch into interactive and games industries.
Consultant at Infamy for Ukrainian Outsourced Development, Clients included Ciklum, Room 8, Innovecs.
Established Paramount Pictures Interactive games division. Ran game development, publishing and licensing of Paramount’s IP including Top Gun, Grease, Rango, WWZ, Godfather
Invented and ran all R&D to develop a highly interactive digital media platform leveraging consumer’s DVD or VOD.
Raised more than $20m in multiple investor rounds and successfully floated company on UK stock exchange. Authored a portfolio of patents and white-papers. Extended existing technology assets for use in additional product categories and vertical markets for Mattel – Bright Things plc
Managed software development teams in excess of 200 engineers. Managed multiple large-scale ($10m+) software projects simultaneously. Consistently delivered on-time and on-budget — Crystal Dynamics
Ran all publishing operations for UK’s largest video game publisher, including licensing, legal, content development, producer group, contract negotiation and content acquisition. – Eidos Interactive
Pioneer of early video game technology and platforms (circa 1984). Designed, developed and licensed interactive games and technology to leading gaming companies including Sega, Nintendo, Atari, 3DO, Apple, Commodore and Broderbund. – Domark